Phoskia
Ongoing Project
Start Date: Spring 2024
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Type: Game Project
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Role: Assistant Producer, UI/UX Designer
Introduction
Phoskia is a 2.5D game that combines strategic and action elements, following the coming-of-age journey of Egbert, the heir to the kingdom of Vespatia. Players will accompany the protagonist, Egbert, in his exploration of a vast land, leading an army against dark forces while unveiling the secrets that shroud the kingdom.
Platform: PC/Windows
Genre: RPG, Adventure, Visual Novel
Player: Singer Player
View: Side Scroller
Steam Store Page: Wish list expected to be available in mid-December
Personal Contribution
Concept Desgin
Level Desgin
UI/UX Design
Coding/Blueprint
This is a side project I’ve been working on with friends, and we’re planning to take it to the next level by commercializing it. We’re aiming to showcase the game demo at the Steam Next Fest in March next year and release the full version sometime later in the year.
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Our team consists entirely of international students from China, so the game development process has been conducted in Chinese. Once the demo is complete, we’ll start working on localization for English version.
Development Process
The game features an HD-2D art style inspired by Octopath Traveler, combining retro and fantasy visuals. Detailed environments and dynamic lighting effects create an immersive atmosphere, allowing players to experience diverse terrains, from bloody battlefields to kingdom ruins.
We're currently in the phase of refining all the game mechanics and building levels.
On the UI side, I’m currently focused on creating the necessary widget blueprints directly within the engine. Our game requires a variety of UI systems, including basics like health and mana bars, as well as more complex features like equipment and skills, NPC dialogues, main story, quests and more. Right now, my priority is building out these features to ensure everything functions as intended.
The widget blueprints and menus are now more complete, so I also started the UI design work, above is the hand-drawn draft of the protagonist's health bar and the number of coin collected.
Thumbnail for steam store and the main logo are also under construction now.
From a team management and development perspective, I set up the Trello board to help the team stay organized and regularly tracked our progress. I also took the lead in designing and drafting the initial game design documentation.
The game is still in active development, we weren’t focused on making a big profit; we just wanted to experience indie game development firsthand. Because we believed that if you never take that first step, you’ll never get anywhere :)